Isaac, the silent protagonist, found himself battling through the ship using engineering tools, such as a cutting laser and a rotary saw, as improvised weapons while trying to get to the bottom of what happened.ĭead Space won numerous accolades for its terrific atmosphere. On his arrival, Isaac and his team found the ship had been taken over by Necromorphs, or human corpses mutated by alien organisms. Clarke - an engineer sent to investigate a distress signal from the space ship Ishimura. In Dead Space, players were put in the shoes of Isaac Clarke - named for iconic sci-fi writers Isaac Asimov and Arthur C. While it was, of course, a digitally created video game, it adhered to same fundamental principles that made the film so good. In 2008, Electronic Arts got those three key ingredients right with Dead Space, a third-person shooter game with a plot not unlike that of Cameron's film. The legacy of Aliens does continue - but in the form of a video game. They also often lack the important things that Aliens did so well: imagination, creativity and ambiance. Today's sci-fi blockbusters, while full of CG wizardry, are decidedly less impressive now that anything is possible with the simple click of a mouse. The game is played slowly and cautiously since alien baddies can pop out of seemingly anywhere. Released shortly before the mainstream advent of computer animation, Aliens was thus a new high in filmmaking ingenuity. The 1986 film, directed by James Cameron before he became king of the world, relied on great sets, costumes and atmosphere design to create a believable - and scary - world of space horror. If you're a fan of old-school science fiction like me, you'd probably agree that Aliens was the last great movie of the genre. A screen grab from the game Dead Space 2.
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